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<li class="navelem"><a class="el" href="class_render.html">Render</a></li><li class="navelem"><a class="el" href="class_render_1_1_impl.html">Impl</a></li>  </ul>
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<a href="#pub-methods">Public 成员函数</a> &#124;
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<div class="title">Render::Impl类 参考</div>  </div>
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Public 成员函数</h2></td></tr>
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ID3D11Device *&#160;</td><td class="memItemRight" valign="bottom"><b>getD3dDevice</b> ()</td></tr>
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ID3D11DeviceContext *&#160;</td><td class="memItemRight" valign="bottom"><b>getD3dDeviceContext</b> ()</td></tr>
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ID3D11RenderTargetView *&#160;</td><td class="memItemRight" valign="bottom"><b>getD3dRenderTargetView</b> ()</td></tr>
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IDXGISwapChain1 *&#160;</td><td class="memItemRight" valign="bottom"><b>getD3dSwapChain</b> ()</td></tr>
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ID3D11DepthStencilView *&#160;</td><td class="memItemRight" valign="bottom"><b>getD3dDepthStencilView</b> ()</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>initD3dRender</b> (HWND hwnd, UINT w, UINT h)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>clear</b> (const FLOAT *color_rgba=DirectX::Colors::Blue)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>present</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>onResize</b> (HWND hwnd, UINT w, UINT h)</td></tr>
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float&#160;</td><td class="memItemRight" valign="bottom"><b>getDpi</b> ()</td></tr>
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ID2D1RenderTarget *&#160;</td><td class="memItemRight" valign="bottom"><b>getD2dRenderTarget</b> ()</td></tr>
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<hr/>该类的文档由以下文件生成:<ul>
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